
var time = 3000;

var image = new Array();
var current_image = 0;
var next_image = 1;

function init() 
{
	if(document.getElementsByClassName("image")) 
	{
		image = document.getElementsByClassName("image");
		for(i=1; i < image.length; i++) 
		{
			image[i].style.display = "none";
		}
	}

	if(image.length > 1)
		galerie();
}

function galerie() 
{
	self.setTimeout("nextimage()",time);	
}

function nextimage() 
{
	new Effect.Fade(image[current_image]);
	new Effect.Appear(image[next_image]);
	
	current_image=next_image;
	next_image = Math.floor(Math.random() * (image.length-1))+1;
	galerie();
}

